Showing posts with label prototype. Show all posts
Showing posts with label prototype. Show all posts

Thursday, 16 June 2011

Not done yet.

But now with its own name: Élan. Which is a French word that can mean: momentum, fervour, fire, enthusiasm, to soar, spirit, and many other frenchy things.

Here is my final to do list (before submission, still a long way from finished!):



Not much for the last 24hours...


And here is a video I meant to post awhile ago, there is sound in the game but you can't listen cos THAT'S HOW I ROLL!


click click!

Monday, 28 March 2011

Clicky Clicky!

**UPDATE**  Stupid embed not working in Firefox and Chrome. Fix later.


Ok right now the movement is still pretty bodgy, and there're still a fair few things to add in even before Stand Ups in class on Wednesday... such as adding smoothing and figuring out why drag is actually accelerating movement...

but test it out and leave some feedback anyway!

Movement Tester

Monday, 21 March 2011

Video: movement!

Beginning of the prototype for Genus Loci, I've been working on how the player will control the seed's movement. Using Javascript in Unity.

Link for if you can't see the embed: here.